CTK+ is a widget toolkit. Each user interface created by CTK+ consists of widgets. This is implemented in C using GObject, an object-oriented framework for C. Widgets are organized in a hierachy. The window widget is the main container. The user interface is then built by adding buttons, drop-down menus, input fields, and other widgets to the window. If you are creating complex user interfaces it is recommended to use CtkBuilder and its CTK-specific markup description language, instead of assembling the interface manually. You can also use a visual user interface editor, like Glade.
CTK+ is event-driven. The toolkit listens for events such as a click on a button, and passes the event to your application.
This chapter contains some tutorial information to get you started with CTK+ programming. It assumes that you have CTK+, its dependencies and a C compiler installed and ready to use. If you need to build CTK+ itself first, refer to the Compiling the CTK+ libraries section in this reference.
To begin our introduction to CTK, we'll start with a simple signal-based Ctk application. This program will create an empty 200 × 200 pixel window.

Create a new file with the following content named example-0.c.
#include <ctk/ctk.h>
static void
activate (CtkApplication *app,
gpointer user_data G_GNUC_UNUSED)
{
CtkWidget *window;
window = ctk_application_window_new (app);
ctk_window_set_title (CTK_WINDOW (window), "Window");
ctk_window_set_default_size (CTK_WINDOW (window), 200, 200);
ctk_widget_show_all (window);
}
int
main (int argc,
char **argv)
{
CtkApplication *app;
int status;
app = ctk_application_new ("org.ctk.example", G_APPLICATION_DEFAULT_FLAGS);
g_signal_connect (app, "activate", G_CALLBACK (activate), NULL);
status = g_application_run (G_APPLICATION (app), argc, argv);
g_object_unref (app);
return status;
}
You can compile the program above with GCC using:
gcc `pkg-config --cflags ctk+-3.0` -o example-0 example-0.c `pkg-config --libs ctk+-3.0`
For more information on how to compile a CTK+ application, please refer to the Compiling CTK+ Applications section in this reference.
All CTK+ applications will, of course, include
ctk/ctk.h, which declares functions, types and
macros required by CTK+ applications.
Even if CTK+ installs multiple header files, only the
top-level ctk/ctk.h header can be directly included
by third party code. The compiler will abort with an error if any other
header is directly included.
In a CTK+ application, the purpose of the main() function is to
create a CtkApplication object and run it. In this example a
CtkApplication pointer named app is called and then
initialized using ctk_application_new().
When creating a CtkApplication
you need to pick an application identifier (a name)
and input to ctk_application_new() as parameter.
For this example org.ctk.example is used
but for choosing an identifier for your application see
this guide.
Lastly ctk_application_new() takes a GApplicationFlags as input for your
application, if your application would have special needs.
Next the
activate signal
is connected to the activate() function above the main() functions.
The activate signal will be sent
when your application is launched with
g_application_run() on the line below.
The ctk_application_run() also takes as arguments the pointers to the command line arguments
counter and string array; this allows CTK+ to parse specific command line
arguments that control the behavior of CTK+ itself. The parsed arguments
will be removed from the array, leaving the unrecognized ones for your
application to parse.
Within g_application_run the activate() signal is sent and
we then proceed into the activate() function of the
application. Inside the activate() function we want to construct
our CTK window, so that a window is shown when the application
is launched. The call to ctk_application_window_new() will
create a new CtkWindow and store it inside the
window pointer. The window will have a frame,
a title bar, and window controls depending on the platform.
A window title is set using ctk_window_set_title(). This function
takes a CtkWindow* pointer and a string as input. As our
window pointer is a CtkWidget pointer, we need to cast it
to CtkWindow*.
But instead of casting window via
(CtkWindow*),
window can be cast using the macro
.
CTK_WINDOW() will check if the
pointer is an instance of the CtkWindow class, before casting, and emit a
warning if the check fails. More information about this convention
can be found
here.CTK_WINDOW()
Finally the window size is set using ctk_window_set_default_size and
the window is then shown by CTK via ctk_widget_show_all().
When you exit the window, by for example pressing the X,
the g_application_run() in the main loop returns with a number
which is saved inside an integer named "status". Afterwards, the
CtkApplication object is freed from memory with g_object_unref().
Finally the status integer is returned and the CTK application exits.
While the program is running, CTK+ is receiving events. These are typically input events caused by the user interacting with your program, but also things like messages from the window manager or other applications. CTK+ processes these and as a result, signals may be emitted on your widgets. Connecting handlers for these signals is how you normally make your program do something in response to user input.
The following example is slightly more complex, and tries to showcase some of the capabilities of CTK+.
In the long tradition of programming languages and libraries, it is called Hello, World.

Example 1. Hello World in CTK+
Create a new file with the following content named example-1.c.
#include <ctk/ctk.h>
static void
print_hello (CtkWidget *widget G_GNUC_UNUSED,
gpointer data G_GNUC_UNUSED)
{
g_print ("Hello World\n");
}
static void
activate (CtkApplication *app,
gpointer user_data G_GNUC_UNUSED)
{
CtkWidget *window;
CtkWidget *button;
CtkWidget *button_box;
window = ctk_application_window_new (app);
ctk_window_set_title (CTK_WINDOW (window), "Window");
ctk_window_set_default_size (CTK_WINDOW (window), 200, 200);
button_box = ctk_button_box_new (CTK_ORIENTATION_HORIZONTAL);
ctk_container_add (CTK_CONTAINER (window), button_box);
button = ctk_button_new_with_label ("Hello World");
g_signal_connect (button, "clicked", G_CALLBACK (print_hello), NULL);
g_signal_connect_swapped (button, "clicked", G_CALLBACK (ctk_widget_destroy), window);
ctk_container_add (CTK_CONTAINER (button_box), button);
ctk_widget_show_all (window);
}
int
main (int argc,
char **argv)
{
CtkApplication *app;
int status;
app = ctk_application_new ("org.ctk.example", G_APPLICATION_DEFAULT_FLAGS);
g_signal_connect (app, "activate", G_CALLBACK (activate), NULL);
status = g_application_run (G_APPLICATION (app), argc, argv);
g_object_unref (app);
return status;
}
You can compile the program above with GCC using:
gcc `pkg-config --cflags ctk+-3.0` -o example-1 example-1.c `pkg-config --libs ctk+-3.0`
As seen above, example-1.c builds further upon example-0.c by adding a
button to our window, with the label "Hello World". Two new CtkWidget pointers
are declared to accomplish this, button and
button_box. The button_box variable is created to store a
CtkButtonBox which is CTK+'s way of controlling the size and layout of buttons.
The CtkButtonBox is created and assigned to ctk_button_box_new() which takes a
CtkOrientation enum as parameter. The buttons which this box will contain can
either be stored horizontally or vertically but this does not matter in this
particular case as we are dealing with only one button. After initializing
button_box with horizontal orientation, the code adds the button_box widget to the
window widget using ctk_container_add().
Next the button variable is initialized in similar manner.
ctk_button_new_with_label() is called which returns a CtkButton to be stored inside
button. Afterwards button is added to
our button_box.
Using g_signal_connect the button is connected to a function in our app called
print_hello(), so that when the button is clicked, CTK will call this function.
As the print_hello() function does not use any data as input, NULL is passed
to it. print_hello() calls g_print() with the string "Hello World"
which will print Hello World in a terminal if the CTK application was started
from one.
After connecting print_hello(), another signal is connected to the "clicked" state
of the button using g_signal_connect_swapped(). This functions is similar to
a g_signal_connect() with the difference lying in how the callback function is
treated. g_signal_connect_swapped() allow you to specify what the callback
function should take as parameter by letting you pass it as data. In this case
the function being called back is ctk_widget_destroy() and the window
pointer is passed to it. This has the effect that when the button is clicked,
the whole CTK window is destroyed. In contrast if a normal g_signal_connect() were used
to connect the "clicked" signal with ctk_widget_destroy(), then the button
itself would have been destroyed, not the window.
More information about creating buttons can be found
here.
The rest of the code in example-1.c is identical to example-0.c. Next section will elaborate further on how to add several CtkWidgets to your CTK application.