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CtkCellRendererSpinner renders a spinning animation in a cell, very similar to CtkSpinner. It can often be used as an alternative to a CtkCellRendererProgress for displaying indefinite activity, instead of actual progress.
To start the animation in a cell, set the “active”
property to TRUE and increment the “pulse” property
at regular intervals. The usual way to set the cell renderer properties
for each cell is to bind them to columns in your tree model using e.g.
ctk_tree_view_column_add_attribute().
CtkCellRenderer *
ctk_cell_renderer_spinner_new (void);
Returns a new cell renderer which will show a spinner to indicate activity.
Since: 2.20
“active” property “active” gboolean
Whether the spinner is active (ie. shown) in the cell.
Owner: CtkCellRendererSpinner
Flags: Read / Write
Default value: FALSE
“pulse” property “pulse” guint
Pulse of the spinner. Increment this value to draw the next frame of the spinner animation. Usually, you would update this value in a timeout.
By default, the CtkSpinner widget draws one full cycle of the animation, consisting of 12 frames, in 750 milliseconds.
Owner: CtkCellRendererSpinner
Flags: Read / Write
Default value: 0
Since: 2.20
“size” property“size” CtkIconSize
The CtkIconSize value that specifies the size of the rendered spinner.
Owner: CtkCellRendererSpinner
Flags: Read / Write
Default value: CTK_ICON_SIZE_MENU
Since: 2.20