| Top |
| CdkDisplay * | cdk_gl_context_get_display () |
| CdkWindow * | cdk_gl_context_get_window () |
| CdkGLContext * | cdk_gl_context_get_shared_context () |
| void | cdk_gl_context_get_version () |
| void | cdk_gl_context_set_required_version () |
| void | cdk_gl_context_get_required_version () |
| void | cdk_gl_context_set_debug_enabled () |
| gboolean | cdk_gl_context_get_debug_enabled () |
| void | cdk_gl_context_set_forward_compatible () |
| gboolean | cdk_gl_context_get_forward_compatible () |
| void | cdk_gl_context_set_use_es () |
| gboolean | cdk_gl_context_get_use_es () |
| gboolean | cdk_gl_context_is_legacy () |
| gboolean | cdk_gl_context_realize () |
| void | cdk_gl_context_make_current () |
| CdkGLContext * | cdk_gl_context_get_current () |
| void | cdk_gl_context_clear_current () |
| CdkDisplay * | display | Read / Write / Construct Only |
| CdkGLContext * | shared-context | Read / Write / Construct Only |
| CdkWindow * | window | Read / Write / Construct Only |
CdkGLContext is an object representing the platform-specific OpenGL drawing context.
CdkGLContexts are created for a CdkWindow using
cdk_window_create_gl_context(), and the context will match
the CdkVisual of the window.
A CdkGLContext is not tied to any particular normal framebuffer.
For instance, it cannot draw to the CdkWindow back buffer. The CDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use cdk_cairo_draw_from_gl()
in the draw function of your widget to draw them. Then CDK will handle
the integration of your rendering with that of other widgets.
Support for CdkGLContext is platform-specific, context creation
can fail, returning NULL context.
A CdkGLContext has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.
In order to create a new CdkGLContext instance you need a CdkWindow, which you typically get during the realize call of a widget.
A CdkGLContext is not realized until either cdk_gl_context_make_current(),
or until it is realized using cdk_gl_context_realize(). It is possible to
specify details of the GL context like the OpenGL version to be used, or
whether the GL context should have extra state validation enabled after
calling cdk_window_create_gl_context() by calling cdk_gl_context_realize().
If the realization fails you have the option to change the settings of the
CdkGLContext and try again.
You will need to make the CdkGLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:
1 |
cdk_gl_context_make_current (context); |
You can now perform your drawing using OpenGL commands.
You can check which CdkGLContext is the current one by using
cdk_gl_context_get_current(); you can also unset any CdkGLContext
that is currently set by calling cdk_gl_context_clear_current().
CdkDisplay *
cdk_gl_context_get_display (CdkGLContext *context);
Retrieves the CdkDisplay the context
is created for
Since: 3.16
CdkWindow *
cdk_gl_context_get_window (CdkGLContext *context);
Retrieves the CdkWindow used by the context
.
Since: 3.16
CdkGLContext *
cdk_gl_context_get_shared_context (CdkGLContext *context);
Retrieves the CdkGLContext that this context
share data with.
Since: 3.16
void cdk_gl_context_get_version (CdkGLContext *context,int *major,int *minor);
Retrieves the OpenGL version of the context
.
The context
must be realized prior to calling this function.
context |
||
major |
return location for the major version. |
[out] |
minor |
return location for the minor version. |
[out] |
Since: 3.16
void cdk_gl_context_set_required_version (CdkGLContext *context,int major,int minor);
Sets the major and minor version of OpenGL to request.
Setting major
and minor
to zero will use the default values.
The CdkGLContext must not be realized or made current prior to calling this function.
Since: 3.16
void cdk_gl_context_get_required_version (CdkGLContext *context,int *major,int *minor);
Retrieves the major and minor version requested by calling
cdk_gl_context_set_required_version().
context |
||
major |
return location for the major version to request. |
[out][nullable] |
minor |
return location for the minor version to request. |
[out][nullable] |
Since: 3.16
void cdk_gl_context_set_debug_enabled (CdkGLContext *context,gboolean enabled);
Sets whether the CdkGLContext should perform extra validations and run time checking. This is useful during development, but has additional overhead.
The CdkGLContext must not be realized or made current prior to calling this function.
Since: 3.16
gboolean
cdk_gl_context_get_debug_enabled (CdkGLContext *context);
Retrieves the value set using cdk_gl_context_set_debug_enabled().
Since: 3.16
void cdk_gl_context_set_forward_compatible (CdkGLContext *context,gboolean compatible);
Sets whether the CdkGLContext should be forward compatible.
Forward compatibile contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The CdkGLContext must not be realized or made current prior to calling this function.
Since: 3.16
gboolean
cdk_gl_context_get_forward_compatible (CdkGLContext *context);
Retrieves the value set using cdk_gl_context_set_forward_compatible().
Since: 3.16
void cdk_gl_context_set_use_es (CdkGLContext *context,int use_es);
Requests that CDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.
The context
must not have been realized.
By default, CDK will attempt to automatically detect whether the
underlying GL implementation is OpenGL or OpenGL ES once the context
is realized.
You should check the return value of cdk_gl_context_get_use_es() after
calling cdk_gl_context_realize() to decide whether to use the OpenGL or
OpenGL ES API, extensions, or shaders.
context |
a CdkGLContext: |
|
use_es |
whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection |
Since: 3.22
gboolean
cdk_gl_context_get_use_es (CdkGLContext *context);
Checks whether the context
is using an OpenGL or OpenGL ES profile.
Since: 3.22
gboolean
cdk_gl_context_is_legacy (CdkGLContext *context);
Whether the CdkGLContext is in legacy mode or not.
The CdkGLContext must be realized before calling this function.
When realizing a GL context, CDK will try to use the OpenGL 3.2 core
profile; this profile removes all the OpenGL API that was deprecated
prior to the 3.2 version of the specification. If the realization is
successful, this function will return FALSE.
If the underlying OpenGL implementation does not support core profiles,
CDK will fall back to a pre-3.2 compatibility profile, and this function
will return TRUE.
You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
Since: 3.20
gboolean cdk_gl_context_realize (CdkGLContext *context,GError **error);
Realizes the given CdkGLContext.
It is safe to call this function on a realized CdkGLContext.
Since: 3.16
void
cdk_gl_context_make_current (CdkGLContext *context);
Makes the context
the current one.
Since: 3.16
CdkGLContext *
cdk_gl_context_get_current (void);
Retrieves the current CdkGLContext.
Since: 3.16
void
cdk_gl_context_clear_current (void);
Clears the current CdkGLContext.
Any OpenGL call after this function returns will be ignored
until cdk_gl_context_make_current() is called.
Since: 3.16
“display” property“display” CdkDisplay *
The CdkDisplay used to create the CdkGLContext.
Owner: CdkGLContext
Flags: Read / Write / Construct Only
Since: 3.16
“shared-context” property“shared-context” CdkGLContext *
The CdkGLContext that this context is sharing data with, or NULL
Owner: CdkGLContext
Flags: Read / Write / Construct Only
Since: 3.16